


The final days also involve what has to be the most relaxed forest fire in video game history (although this is because the fire isn't close enough to be an immediate threat, and all the characters know that they'll be long gone by the time it arrives.) Henry never even confronts the actual culprit, Ned Goodwin, who exits stage left after leaving a tape recording giving a half-hearted apology to him. The major drama the entire plot seems to be building up towards ultimately turns out to be nothing more than a Red Herring, seemingly making a point about how bored and lonely people turn mundane events into giant conspiracy theories. An Aesop: Running away from your problems isn't a solution.Alone with the Psycho: Or rather, alone with the Troll-ish boss with the sometimes abrassive sense of humor and a somewhat unprofessional attitude, who also might be cooperating with Ned in order to find herself some entertainment, by encouraging Henry to think of a conspiracy theory that endangers him.It's a bit of a plot point, given how solitary and non-intensive the job is. The Alleged Boss: Delilah, who spends most of her time bantering with Henry instead of giving him instructions.Also, the two teens encountered at the beginning of the game manage to consume a truly epic amount of beer between them, going through several cases and leaving trails of discarded cans wherever they've been.

It most likely has to do with being completely isolated in the middle of nowhere for an extremely long period of time. In fact, most of the rangers up in Shoshone N.P.
